Purple Team
The
Freo Marketing Dept. has come up with a purple theme to promote the Dockers' home game against
Richmond this week. Dubbed the
Purple Haze game, the players will wear a special
purple strip, and the crowd wil be encouraged to ransack their wardrobes in search of purple items of clothing to wear...if only they had
Savers in WA!
They also have a comp. running on their
website:
Name the Purple Team. You have to name a team of 22 "purple characters" (from TV, movies, comics, etc) and justify their positions in order to win prizes such as tickets to the game, etc.
I thought I'd give it a go, and here's what I came up with:
B: Morocco Mole, Grape Ape, Grimace
HB: Count von Count, The Phantom, Dino
C: Gonzo, Donatello, The Cheshire Cat
HF: Widget, The Joker, Willy Wonka
F: Jeff Fatt, Henry the Octopus, Darkwing Duck
Foll: Barney, The Roadrunner, Dizzy Devil
Inter: Tinky Winky, Ribena Berry, Sully, The Two Headed Monster
Player Profiles
Backs
MOROCCO MOLE Recruited from: The Secret Squirrel Show.
Back pocket, small and shifty, burrows under the opposition's guard to clear the ball from packs.
GRAPE APE Recruited from: The Grape Ape Show.
Models his defensive game on long-lost twin Mick Martyn - full forwards simply can't get around this giant ape.
GRIMACE Recruited from: McDonaldland.
Effective as the loose man in defence, his bulk would plug the gap in any forward line should the opposition attempt to employ a "Pagan's Paddock"-style gameplan.
Half Backs
COUNT VON COUNT Recruited from: Sesame Street.
Handy contributor in the backline, especially in the final quarter of tight games, as he is able to count down the seconds remaining in the game and inform other defenders of the need to man up and move the ball quickly.
THE PHANTOM Recruited from: Phantom Comics.
The ghost who walks is also the centre-half-back who cannot die. From the jungles of Bengalla to the perfect conditions of Telstra Dome, this mysterious key position player puts in a superhero-sized effort each week against the evil opposition.
DINO Recruited from: The Flinstones.
The Brontosaurus from Bedrock is a scrappy half-back flanker with a ferocious bite.
Centres
GONZO Recruited from: The Muppets.
Freakish natural ability and long, stringy limbs make him the perfect wingman.
DONATELLO Recruited from: Teenage Mutant Ninja Turtles.
Lean mean fighting machine that uses his martial arts expertise to help win centre clearances. Also a great kick, and with his mutant strength could drill goals from well outside the 50m arc.
THE CHESHIRE CAT Recruited from: Alice in Wonderland.
This two-toned purple striped cartoon cat seems invisible when in open space on the wing, especially as he is camouflaged against Geelong's alternative strip.
Half Forwards
WIDGET Recruited from: Widget the World Watcher.
Cartoon alien with the magical ability to create forward opportunities and goals from out of nowhere.
THE JOKER Recruited from: Batman.
Veteran villains are in their element in the forward line - just look at the resurgance of Wayne Carey!
WILLY WONKA Recruited from: Charlie and the Chocolate Factory.
Will give the side a golden ticket into the Grand Final with his sugary sweet goalkicking accuracy. Also a great club man, donating an endless supply of glucose-enriched confectionary to the team after each game.
Forwards
JEFF FATT Recruited from: The Wiggles.
Has the opportunity for a quick nap in the forward pocket when the ball is down the other end. The frustrated coach will pass the message onto the team runner who will yell "Wake Up Jeff!" as the ball is delivered into the forward line.
HENRY THE OCTOPUS Recruited from: The Wiggles.
With eight limbs, his overhead marking ability is second to none. Needs three opposition backs to beat him in a marking contest. Kicking ability suspect due to his legs getting in the way, but can efficiently handpass to running players who can run into open goals.
DARKWING DUCK Recruited from: Saturday Disney.
Lurking deep in the forward pocket, the masked mallard from St. Canard is no bird-brain: quick-thinking and agile, he can evade his enemies and crumb goals from packs.
Followers
BARNEY Recruited from: Barney.
While dinosaurs like "Harry" Madden may be extinct in the modern game, this purple dinosaur has the height to win every hit-out. Also a very educational player, not afraid to educate umpires about the flaws in their controversial interpretations of ruck rules. Leads the team in singing the club song after each win.
THE ROADRUNNER Recruited from: Looney Tunes.
Speediest on-baller you could ever find, he can run out the entire game at a blistering pace - opposition
taggers don't stand a chance. Can use his distinctive "meep meep" for fooling opponents into thinking the siren has sounded.
DIZZY DEVIL Recruited from: Tiny Toon Adventures.
Nephew of Taz Devil, this youngster has the speed and raw talent to rove through packs in a spin and come out with the ball. His hunger for the ball is second to no other.
Interchange
TINKY WINKY Recruited from: The Teletubbies.
Bulky defender, still very young and developing. The television screen on his stomach is able to display live scores from other grounds, as well as the sponsor's ultimate fantasy: non-stop advertising during the game.
RIBENA BERRY Recruited from: Ribena.
Vibrant impact player who can come on in bursts when other players have run out of juice. Under AFL investigation for alleged use of Vitamin C intravenous drips during half time breaks.
SULLY Recruited from: Monsters Inc.
Second ruckman. This hairy blue and purple behemoth provides a solid target all around the ground - you can't miss him.
THE TWO HEADED MONSTER Recruited from: Sesame Street.
Can adapt to almost any position as he has two "football brains". Stars when playing at his former home ground - York Park. Downfall is that he is inarticulate: will be gagged from speaking at all post-match media conferences.